Export to AR (.glb)

Video Example: https://youtu.be/B25hVCytrM8 Alright, welcome back to another video. In this one, we'll talk about exporting animation sequences to GLB format so that you can use them in programs like Adobe Aero and play them in augmented reality (AR).
For this example, let's use the Mariah hip-hop dancing animation. However, you can export any animation from the Chiptos characters. You can find the animations in the "Mirai" or "Chiptos Characters -> Mariah -> Animations" folder. The animations are represented by the dark green color.
To export the animation to AR, follow these steps:
  1. 1.
    Go back to the Content Browser.
  2. 2.
    Right-click on the animation you want to export.
  3. 3.
    Select "Asset Actions -> Export."
  4. 4.
    From the drop-down menu, choose "GLB."
  5. 5.
    Click "Save."
  6. 6.
    A dialog box will appear. Leave the settings as they are and click "Export."
Note that the exporting process may take some time. Once it's complete, you may see a message log, which you can close.
Now, let's check the exported file. Go to the location where you saved it. In this case, it's "Mirai_FullBody." Open the file, and you'll see that it's in GLB format.
You can use this GLB file in Adobe Aero or any other AR program of your choice. Import the GLB file, and you'll be able to project Mariah into the real world, where she will dance just like in the animation.
That's it for this video. Now you know how to export animation sequences to GLB format for AR applications. Thank you, and stay tuned for more!
Last modified 4mo ago